
With the
SIGGRAPH OpenGL BOF now past, Nick Haemel from AMD has
written a blog post about OpenGL 3 and the reasoning behind the choices made.
"After testing an approach that would have a drastic effect on the API, requiring complete OpenGL application rewrites and not introducing any of the long awaited features modern GPUs are capable of [...] GL 3.0 takes two important steps to moving open standard graphics forward in a major way. The first is to provide core and ARB extension access to the new capabilities of hardware. The second is to create a roadmap that allows developers to see what parts of core specifications will be going away in the future, also providing the OpenGL ARB with a way to introduce new features faster."
Member since:
2005-07-20
Yet another Linux-only library like the sound libraries that no other OS in existence will ever support?
How did that work for the people who tried to get rid of X? Are DirectFB and GGI doing well these days?
It's not a good plan. As it is, by using OpenGL developers can at least target Linux and MacOS X at the same time.
If you just can't stand OpenGL, then a native DirectX port (using Wine code but not run in Wine) would be a much better idea than a completely new system.