Linked by Thom Holwerda on Wed 3rd Sep 2008 20:30 UTC, submitted by Jeremy
3D News, GL, DirectX With a preview version slated for November 2008 and beta versions as early as 2009, Microsoft's newest DirectX will be here sooner than you think. ExtremeTech's Loyd Case digs deep into DirectX 11 and discusses its new features and how it differs from DX10. While improved graphics are expected out of the new release, DX11 hopes to improve upon crunching complex graphics with the GPU through hardware tessellation, which many people hoped to see in DX10.
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RE: Vista
by Silent_Seer on Wed 3rd Sep 2008 23:55 UTC in reply to "Vista"
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Excuse me, Direct3D is a proprietary windows standard which is only supposed to work on windows. So the question of it running on linux doesn't arise.

Having said that, when Gallium3D will be operational, one can look forward to having full Direct3D 9 acceleration in linux (on cards that support D3D 9). This would be particularly useful for software running on wine. But I am not holding my breath for that one. If only game developers hang on to D3D 9 for a few more years....

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