Linked by Thom Holwerda on Wed 3rd Sep 2008 20:30 UTC, submitted by Jeremy
3D News, GL, DirectX With a preview version slated for November 2008 and beta versions as early as 2009, Microsoft's newest DirectX will be here sooner than you think. ExtremeTech's Loyd Case digs deep into DirectX 11 and discusses its new features and how it differs from DX10. While improved graphics are expected out of the new release, DX11 hopes to improve upon crunching complex graphics with the GPU through hardware tessellation, which many people hoped to see in DX10.
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Build a better toolkit
by matthekc on Thu 4th Sep 2008 01:44 UTC
matthekc
Member since:
2006-10-28

If there were a better cross platform toolkit for game development I'm sure it would get used. If someone built a complete easy to use toolkit that worked together with other things like physics engines or ogre we might see some more cross platform games. Especially if the toolkit could abstract the platform (ps2 ps3 xbox xbox360 pcwindows pclinux osx) with near native speed. It would also need documentation, community, and support.