
This is the ninth article in a series on common usability and graphical user interface related terms [
part I |
part II |
part III |
part IV |
part V |
part VI |
part VII |
part VIII]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency,
Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part IX, we are going to talk about the menu.
Member since:
2008-09-15
Hey Thom, I have a request. Why not write a Human Interface Guideline for a Thom Concept OS? You could use ideas from the GROW project, and we could all hone in on an ideal interface.