Linked by David Adams on Tue 23rd Sep 2008 00:12 UTC, submitted by zz
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Member since:
2007-02-17
Well there are still things that opengl can do that DirectX can't touch due to its focus. Because Opengl was written with more professional means in mind (then adapted for gaming by Carmack and gang), the api has supported features which you used to only see really expensive hardware accelerate, the software renderer could support them. Its a very powerful api and even though I would like see a better response time form the Khronos group I think they are moving in the right direction.