Linked by David Adams on Tue 23rd Sep 2008 00:12 UTC, submitted by zz
3D News, GL, DirectX SGI and the Khronos Group published a new license for OpenGL. "The license, which now mirrors the free X11 license used by X.Org, further opens previously released SGI graphics software that has set the industry standard for visualization software and has proven essential to GNU/Linux and a host of applications." New new license is shorter than the the FreeB license in version 1.1, which wasn't an Open Source license.
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RE[2]: Signal of doom...
by aldeck on Tue 23rd Sep 2008 15:21 UTC in reply to "RE: Signal of doom..."
aldeck
Member since:
2006-12-07

True, opengl is still alive and kicking. The difference in features with directX is minimal.

Anyway, concerning games, nowadays, unless you're re-creating your own 3d engine, you will probably use (licence) an existing 3d engine with a higher level api and never deal directly with opengl or directx wich are more a hardware interface than something that helps making applications (think scene management, animation techniques, effects, camera/screen management, capabilities management etc.).

See http://www.ogre3d.org for an example of current 3d engine (not to mix up with a game engine). It can use opengl or directx via pluggable renderers and thats transparent for the programer (and the user).

Some closed source engines are like that too, for example, Renderware was indifferently using opengl or directx, depending on what was the best for the platform.

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