Linked by David Adams on Thu 25th Sep 2008 18:03 UTC, submitted by snydeq
PDAs, Cellphones, Wireless Neil McAllister delves into the Android and iPhone SDKs to help sort out which will be the best bet for developers now that technical details of the first Android smartphone have been announced. Whereas the iPhone requires an Intel-based Mac running OS X 10.5.4 or later, ADC membership, and familiarity with proprietary Mac OS X dev tools, the standard IDE for Android is Eclipse. And because most tasks can be performed with command-line tools, you can expect third parties to develop Android SDK plug-ins for other IDEs. 'By just about any measure, Google's Android is more open and developer-friendly than the iPhone,' McAllister writes. This openness is essential to Android's prospects. 'Based on raw market share alone, the iPhone seems likely to remain the smartphone developer's platform of choice " especially when ISVs can translate that market share into application sales,' McAllister writes. 'In this race, Apple is taking a page from Microsoft's book, while Google looks suspiciously like Linux.'
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Not a page from Microsoft's book
by bsharitt on Fri 26th Sep 2008 00:34 UTC
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Now I'm no Microsoft fan and am more inclined to use Apple's products(used to have a MacBook and still have several iPods, including the touch), but Apple isn't really pulling a page from Microsoft's book. If anything, Microsoft has gotten to where it is today by being open to developers. Apple is playing a page from the same closed up playbook they've always used.

Initially I was excited about getting onboard about developing for the iPhone/iPod Touch, but when the NDA stuck around after the lauch of the App Store, I've started looking at Android. I don't care much for Java, but it's better than Apple's draconian control of the platform.

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