
This is the tenth article in a
series on common usability and graphical user interface related terms. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. Fitting for this rounded number, part X will detail the window.
Member since:
2005-06-29
That's a later version of the software on the Star. The first version did NOT have overlapping windows (only dialogs). See here (use your browser's search function for "overlap"):
http://www.digibarn.com/friends/curbow/star/retrospect/
As for PERQ - that's an interesting one right there. It's the work of ex-PARC employees, and is based on the Alto and the D* machines from PARC. I'm not all too familiar with it, though - I'll gladly admit that I'm no walking encyclopedia, and I don't know everything. However, I still think this article is pretty much accurate, but I don't carry the illusion of having covered everything.