Linked by David Adams on Sat 11th Oct 2008 16:48 UTC, submitted by IndigoJo
General Development Eric Raymond is working on an essay, putatively titled "Why C++ Is Not My Favorite Programming Language". In his announcement, he calls it "an overcomplexity generator", "bloated, obfuscated, unwieldy, rigid, and brittle", and alleges that these characteristics appear in C++ applications also. I contend that many of the complaints about C++ are petty or are aimed at specific libraries or poor documentation and that many of the features commonly regarded as unnecessary (and excluded from intended replacements) are, in fact, highly useful. C++: the Ugly Useful Programming Language
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Objective-C does not have too much common with C++ design goals.

Objective-C just adds a bit of smalltalk syntax over C. Whereas C++ extends C syntax while keeping low-level efficiency.

BTW, note that there is Objective-C++ too ;)

Well there are two different design principles. Objective-C followed the keep it simple principle while C++ followed the, lets take every feature there is on earth and press it into the language approach. The problem is, that the keep it simple approach always is superior. Java could have never taken off if not a huge number of projects simply failed on C++s inherent complexity! Java sort Next was able to pull of a decent component based system in time with ObjectiveC while most others had inherent delays (COM etc...) or failed entirely in their first incarnations (Project Pink from Apple and IBM) is a clear sign of the overcomplexity of the design. The funny thing is that the better C++ based systems basically follow the keep it simple principle and omit a huge load of the language to reduce themselves down to the sane core!

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