Linked by Thom Holwerda on Thu 23rd Oct 2008 19:58 UTC, submitted by FreeGamer
BeOS & Derivatives It seems like only yesterday when due to a combination of hubris, bad business decisions, and pressure from Apple and Microsoft, Be, Inc. went under, with its assets - including the BeOS - bought up by Palm, who now store it in a filing cabinet somewhere in the attic of the company's Sunnyvale headquarters. Right after Be went under, the OpenBeOS project was started; an effort to recreate the BeOS as open source under the MIT license. This turned out to be a difficult task, and many doubted the project would ever get anywhere. We're seven years down the road now, and the persistence is paying off: the first Haiku alpha is nearer than ever.
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RE: good news
by phoudoin on Fri 24th Oct 2008 20:25 UTC in reply to "good news"
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Is Haiku Intel or AMD, nVidia or ATI neutral or prefers either?

Intel *and* AMD CPUs are supported.
For graphics, the Intel Extreme GPU family is the most well supported, while only previous nVidia and ATI GPUs are. But VESA is there, and as you can't expect any 3D hardware support, Vesa is often enough for 2D these days, with powerfull CPU driving it.

Would a quad core work?

Posting this from Haiku running native on a Intel Q6600...
Hyperthreading should be also supported, but I can't tell for sure.

Are USB2, Firewire, Sata, eSata working now?

OHCI USB controllers are the less well supported ATM.
Firewire is experimental, and lack drivers for basic mass storage, cam devices and network firewire devices, so don't put your expectation too high here.
SATA and eSATA basic support is there, though.

What is the memory limit, can it use near 4GB?

AFAIK, it's the same than under Win 32bits : 3Gb, as all PCI[e] devices memories needs to be mapped somewhere in physical memory...

What are the plans for 64bit future?

They're all in the future. ;-)
More seriously, if Haiku R1 meet its audience, 64bits will be in the R2 pipe...

I'd really like to buy a new board stuffed with 8 or 16GB of DRAM with lots of interface goodies, but I'm probably being optimistic.

Too much, way too early ;-)

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