Linked by Thom Holwerda on Thu 23rd Oct 2008 19:58 UTC, submitted by FreeGamer
BeOS & Derivatives It seems like only yesterday when due to a combination of hubris, bad business decisions, and pressure from Apple and Microsoft, Be, Inc. went under, with its assets - including the BeOS - bought up by Palm, who now store it in a filing cabinet somewhere in the attic of the company's Sunnyvale headquarters. Right after Be went under, the OpenBeOS project was started; an effort to recreate the BeOS as open source under the MIT license. This turned out to be a difficult task, and many doubted the project would ever get anywhere. We're seven years down the road now, and the persistence is paying off: the first Haiku alpha is nearer than ever.
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RE[4]: Please explain
by Kebabbert on Mon 27th Oct 2008 20:27 UTC in reply to "RE[3]: Please explain"
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Ok thanx for explaining this. One more question. The BeOS kernel might be totally totally different from the Haiku kernel. Is that a problem? We know that BeOS had great performance. The Haiku kernel, could it be built less optimal and have bad performance but still obey the BeOS api and therefore be binary compatible? Could BeOS kernel be super engineered whereas the Haiku kernel could be poorly engineered and have terrible performance? Could it be so? How do we know Haiku kernel is as good as BeOS kernel? We dont have the BeOS code?

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