Linked by Amjith Ramanujam on Wed 19th Nov 2008 22:07 UTC, submitted by caffeine deprived
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Member since:
2005-09-22
GPU units really shine in huge SIMD problems where you have a very large dataset and need to perform the same operation on each element. Examples would be simulations, visualization, medical imaging, etc.
While the PCIe bus is usually the limiting factor, it can be dealt with. Usually by transferring very large chunks of data over at once (hundreds of megabytes to several gigabytes), performing the computation on the GPU, and tranfering the results back, rinse, repeat. Even with the bandwidth limitations, the computational gains are so great, the end result is usually orders of magnitude faster.
4GB, 512-bit GDDR3, 800MHz, 102 GB/sec.
Since at it's heart it's just a GPU, the programming model is shader based. GLSL or HSL could both be used (the OpenGL and DirectX shading languages). However, NVidia's CUDA toolkit is also available (and the preferred method) which is essentially an extension to C designed with a kernel type processing model in mind (GPU kernel, not OS kernel).
Edited 2008-11-19 23:25 UTC