Linked by Thom Holwerda on Sun 28th Dec 2008 10:43 UTC
Graphics, User Interfaces High bit depth support, non-destructive editing (so called "effect layers") and colour management. Three hot topics in photography editing - that users have been waiting for for a long time now to appear in GIMP. Today Linux & Photography blog features an exclusive interview with Martin Nordholts, one of the core contributors to GIMP. Nordholts speaks about the current state of affairs, explains what is going on deep inside the GIMP (and GEGL) and also lifts a corner of the veil about what is to come.
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RE: Gimp UI
by rajj on Sun 28th Dec 2008 20:10 UTC in reply to "Gimp UI"
rajj
Member since:
2005-07-06

Some people do not understand why one window is needed. I could elaborate why, but I tell you one thing - I dont WANT TO. I dont want to CONVINCE others that one window only like Photoshop is better.

I want to use it, because I _want_ to use it. I am not interested in people who try to convince me that I dont want it. I WANT IT. And I would love if developers could understand this wish.


If you want that, nest it inside of Xepher. That's the only sane (orthogonal) way of doing it. Window management belongs to the window manager. MDI is brain dead. End of story.

Tabs are almost tolerable; however, when you're running a tiling window manager (e.g. Ion), you still want the individual panes to be addressable by the window manager. Tabs break this because the application shouldn't be doing window management. That tab idea is good, but it should be implemented in the proper place.

That said, GIMP still isn't Ion friendly because of the toolboxes being independent windows shared between each document window. I think the right way to solve this problem is to have each document window have its own toolbars as sub-panel elements around the perimeter of the window.

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