Linked by Kroc Camen on Tue 30th Dec 2008 23:21 UTC
Indie game developer Wolfire Games gives 5 solid reasons why games developers should support Mac OS X and Linux. [via TUAW]
"Obviously supporting Mac OS X and Linux means you tap into another platform and expand your potential market base. That much is clear. But surely adding an extra 5% is negligible, right? Wrong. Not all five percents are created equal." For their game Lugaru, they go on to claim "supporting Mac OS X and Linux directly increased sales by around 122%."
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OpenGL ? GLUT ?
The rest is barely file system tweaks, input handling and sound playback, and there are other libraries (OpenAL ?) for that.
Not mentionning SDL, which is a bit slow on some platforms at least.
Or you can wrap your own crossplatform engine with a bit of design. The BZFlag was one of the cleanest I recall porting: http://bzflag.svn.sourceforge.net/viewvc/bzflag/trunk/bzflag/src/pl...
C++ helped.
Member since:
2006-09-30
OpenGL ? GLUT ?
The rest is barely file system tweaks, input handling and sound playback, and there are other libraries (OpenAL ?) for that.
Not mentionning SDL, which is a bit slow on some platforms at least.
Or you can wrap your own crossplatform engine with a bit of design. The BZFlag was one of the cleanest I recall porting:
http://bzflag.svn.sourceforge.net/viewvc/bzflag/trunk/bzflag/src/pl...
C++ helped.
Edited 2008-12-31 12:39 UTC