Linked by Thom Holwerda on Wed 28th Jan 2009 21:44 UTC
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Member since:
2006-02-05
Ah the good memories. I was obsessed by BeOS. As soon as the R3 got released for Intel, I purchased a copy.
I then developed a little game for it: Mille Borne Deluxe. I think it was the first time I actually completed a game that I released. I asked Parker Brother at the time for a permission to release it, which was denied. I thought, Eff-them. I made it available anyway.
Trivia: I mishandled the source backup and lost all the sources, just when the game was debugged and ready to release. Except for a detail: I was last testing the end game conditions, and to make it fast to get to it, I set my card pile to be only 5 cards instead of 52. So the only thing I had was a binary with the wrong number of cards.
So I made a little program to read the binary, and replace each bytes 5 by a byte 52, and creating hundreds of binaries with all possible permutations. Then I tried everyone of them. Crash. Crash. Crash. Until I got the properly "patched" binary giving the right number of cards.
I released it as is. Without the source, I never been able to improve it, or adapt it for R4.
Yeah. Good memories.