Linked by Thom Holwerda on Fri 27th Mar 2009 21:32 UTC
Intel On Friday, Intel engineers are detailing the inner workings of the company's first graphics chip in over a decade at the Game Developers Conference in San Francisco - sending a signal to the game industry that the world's largest chipmaker intends to be a player. During a conference call that served as a preview to the GDC sessions, Tom Forsyth, a software and hardware architect at Intel working on the Larrabee graphics chip project, discussed the design of Larrabee, a chip aimed squarely at Nvidia and at AMD's ATI unit.
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RE: About time.
by oxygene on Sat 28th Mar 2009 10:33 UTC in reply to "About time."
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Its interesting especially now that Intel is more in-bed with Linux, whether they will try to avoid the Microsoft slowing technology, by working around their limitations on a platform that has none.

Some people think that "Intel is pro-OSS" because of that. What they forget is that Intel is _HUGE_. While there are departments that are involved with Linux, many are not, and are outright hostile to open source.
No idea where the larabee team is on the scale, but I wouldn't be too hopeful just yet.

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