Linked by Thom Holwerda on Fri 27th Mar 2009 21:32 UTC
Intel On Friday, Intel engineers are detailing the inner workings of the company's first graphics chip in over a decade at the Game Developers Conference in San Francisco - sending a signal to the game industry that the world's largest chipmaker intends to be a player. During a conference call that served as a preview to the GDC sessions, Tom Forsyth, a software and hardware architect at Intel working on the Larrabee graphics chip project, discussed the design of Larrabee, a chip aimed squarely at Nvidia and at AMD's ATI unit.
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RE: About time.
by moondevil on Sun 29th Mar 2009 15:19 UTC in reply to "About time."
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Like most commercial companies they only embrace Linux as long as it helps their business.

For example the lastest tools for graphics optimization target only DirectX.

And their multithread tools target only Windows.

It is nice to have Intel helping OSS projects, but don't expect too much.

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