Linked by Thom Holwerda on Fri 27th Mar 2009 21:32 UTC
Intel On Friday, Intel engineers are detailing the inner workings of the company's first graphics chip in over a decade at the Game Developers Conference in San Francisco - sending a signal to the game industry that the world's largest chipmaker intends to be a player. During a conference call that served as a preview to the GDC sessions, Tom Forsyth, a software and hardware architect at Intel working on the Larrabee graphics chip project, discussed the design of Larrabee, a chip aimed squarely at Nvidia and at AMD's ATI unit.
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RE: About time.
by moondevil on Sun 29th Mar 2009 15:19 UTC in reply to "About time."
moondevil
Member since:
2005-07-08

Like most commercial companies they only embrace Linux as long as it helps their business.

For example the lastest tools for graphics optimization target only DirectX.

http://software.intel.com/en-us/articles/intel-gpa/

And their multithread tools target only Windows.

http://software.intel.com/en-us/intel-parallel-studio-home/

It is nice to have Intel helping OSS projects, but don't expect too much.

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