
This is the eleventh article in a
series on common usability and graphical user interface related terms. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. After a rather long hiatus, this eleventh instalment will focus on bling, desktop effects, and compositing, and what they can contribute to the desktop experience.
Member since:
2005-07-12
???
I thought this article is about usability. Instead you proclaim that openness makes a compositor more advance even if it's too complicated to be configured? And what has wobbly windows to do with usability?
You've got a really strange definition of "usability".
Believe it or not, most users (even advanced users and geeks) don't like to spend their time configuring or recompiling apps. Instead their glad when developers decided for sensible defaults so they don't have to fiddle with the apps. That's a main point of usability. It's not about - "configure / compile yourself - I was too stupid to think about users needs, so I simple opened up the code and added a complex configuration file so everybody can spend valuable time trying .."
And I don't see why "open" and "configurable" makes a software "more advanced".
Edited 2009-04-04 17:24 UTC