Linked by Thom Holwerda on Sat 4th Apr 2009 16:16 UTC
Graphics, User Interfaces This is the eleventh article in a series on common usability and graphical user interface related terms. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. After a rather long hiatus, this eleventh instalment will focus on bling, desktop effects, and compositing, and what they can contribute to the desktop experience.
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Comment by sbergman27
by sbergman27 on Sat 4th Apr 2009 19:23 UTC
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Compiz' Cube effect is another good example of turning an inherently virtual and static concept into something more physical. I always hated virtual desktops, because the non-visible desktops simply didn't really exist anywhere.

While others of us progressed beyond the sensorimotor stage at about 2 years of age, are capable of at least basic abstract thinking, recognize that objects can continue to exist even when we can't see them, and consider the cube to be a bit childish.

Edited 2009-04-04 19:28 UTC

Reply Score: 6