Linked by Thom Holwerda on Sat 4th Apr 2009 16:16 UTC
Graphics, User Interfaces This is the eleventh article in a series on common usability and graphical user interface related terms. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. After a rather long hiatus, this eleventh instalment will focus on bling, desktop effects, and compositing, and what they can contribute to the desktop experience.
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RE: Comment by sbergman27
by sbergman27 on Sat 4th Apr 2009 20:02 UTC in reply to "Comment by sbergman27"
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The window for editing has expired. But I think that my post might have been a bit over the top. I'm not a huge fan of the cube, understand. But please don't read too much into my Piaget post.

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