Linked by Thom Holwerda on Sat 4th Apr 2009 16:16 UTC
Graphics, User Interfaces This is the eleventh article in a series on common usability and graphical user interface related terms. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. After a rather long hiatus, this eleventh instalment will focus on bling, desktop effects, and compositing, and what they can contribute to the desktop experience.
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RE: Rotating cube
by sbergman27 on Sun 5th Apr 2009 03:39 UTC in reply to "Rotating cube"
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For power users who know about virtual desktops, the cube animation is not really necessary.

For a newbie, a computer-almost-illiterate person, if they accidentally click on one of the virtual desktops on the bottom-right corner of the screen, they might not realise what has happened.

But they would easily understand a face of a cube detaching from the front of their screen and rotating?

OK. Maybe after a few tries they might figure it out. But what's wrong with the default "Slide In" animation that Compiz provides? The cube is stupid and not even a reasonable metaphor. What happens if you have more than four desktops? Six, you say? But a cube's sides have equal dimensions. The "cube" is not even a cube. It is a rectangular prism. Turn its top or bottom faces toward you, and I don't think you will end up with what you want.

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