Linked by Thom Holwerda on Sat 4th Apr 2009 16:16 UTC
Graphics, User Interfaces This is the eleventh article in a series on common usability and graphical user interface related terms. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. After a rather long hiatus, this eleventh instalment will focus on bling, desktop effects, and compositing, and what they can contribute to the desktop experience.
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RE[2]: Rotating cube
by Thom_Holwerda on Sun 5th Apr 2009 09:48 UTC in reply to "RE: Rotating cube"
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Sliding is another good method. I just took the Cube as an example because it is such a trademark Compiz effect. These days, I don't use the Cube all that much anymore, and I instead prefer the desktop wall.

The point is not to prove the superiority of the Cube; the point is to make clear that compositing technology can make existing concepts more tangible and easier to use.

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