Linked by Thom Holwerda on Thu 7th May 2009 17:37 UTC, submitted by poundsmack
Permalink for comment 362389
To read all comments associated with this story, please click here.
To read all comments associated with this story, please click here.
Features
Linked by Thom Holwerda on 05/20/13 11:29 UTC
Linked by Thom Holwerda on 05/18/13 21:33 UTC
Linked by David Adams on 05/16/13 4:23 UTC
Linked by Thom Holwerda on 05/11/13 21:41 UTC
Linked by Thom Holwerda on 05/08/13 14:22 UTC
Linked by Thom Holwerda on 05/02/13 15:28 UTC
Linked by Thom Holwerda on 04/29/13 21:06 UTC
Linked by Thom Holwerda on 04/24/13 22:24 UTC
Linked by Thom Holwerda on 04/18/13 11:21 UTC
Linked by Thom Holwerda on 04/16/13 9:29 UTC
More Features »
Sponsored Links



Member since:
2006-01-08
On a completely different note, how long do you reckon before someone ports it to the Nintendo DS or the venerable Gameboy advance?
Even if the MSIL is limited, it would still be kinda funny to see a .Net game running on the DS or GBA. Hardware calls and C/C++ inter-op are possible, so it would just be a matter of getting the HAL made and then creating an assembly to map all the hardware features.
Also, the MSIL execution core might make a nifty lightweight, garbage-collected, embeddable scripting language.