
The folks over at Phoronix had an
interesting interview with Linux game porter, Frank Earl. Despite the apparent decline in PC gaming, Earl has worked for Linux Game Publishing for several years and was seeking input from the community at large for game suggestions at Phoronix. He's also done work independently on porting various software over from Windows. The interview covers work that Earl has done, difficulties that arise in porting commercial games to Linux, successes they've had, his views on Linux in general, and his thoughts on the future of gaming in Linux.
Member since:
2005-06-30
Quite an interesting read. I didn't expected that sound and network would be harder to port than the 3D engine or platform-specific code. I guess that even indie developers don't code as badly as some of my student I had to grade... Then again, I just can't believe that some developers are still using DirectPlay when it has been *removed* from the DX SDK almost two years ago!
Talking of games, this article reminded me of libSDL. It's quite a shame that development of this library seem to be on an halt. It always looked like a decent cross-platform alternative to DirectX. Perhaps I am missing something?