
InfoWorld's Peter Wayner provides an
inside look at the frustration iPhone developers face from Apple when attempting to distribute their apps through the iPhone App Store. Determined to simply dump an HTML version of his book into UIWebView and offer two versions through the App Store, Wayner endures four months of inexplicable silences, mixed messages, and almost whimsical rejections from Apple -- the kind of frustration and uncertainty Wayner believes is fast transforming Apple's regulated marketplace into a hotbed of bottom-feeding mediocrity. 'Developers are afraid to risk serious development time on the platform as long as anonymous gatekeepers are able to delay projects by weeks and months with some seemingly random flick of a finger,' Wayner writes of his experience. 'It's one thing to delay a homebrew project like mine, but it's another thing to shut down a team of developers burning real cash. Apple should be worried when real programmers shrug off the rejections by saying, "It's just a hobby."'
Member since:
2005-07-06
If I choose to ignore the guidelines they setout and spend £££ on dev time, that is my choice.
Take an example
Skype producing an iphone app.
The rules PLAINLY stipulate that that this kind of app is against the rules. If you develop it anyway, expect it to be rejected.