Linked by Thom Holwerda on Tue 11th Aug 2009 22:30 UTC
Graphics, User Interfaces Brandon Walkin has just published a fascinating article on the topic of managing user interface complexity. "I've spent the past year redesigning a particularly complex application with my primary focus being on reducing complexity. In this article, I'll go over some of the issues surrounding complexity and techniques that can be used to manage it."
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RE: Ok, but not great.
by Philip Grant on Thu 13th Aug 2009 20:20 UTC in reply to "Ok, but not great."
Philip Grant
Member since:

Then comes the visual noise examples. While his point to simplify the visual appearance is a good one, his examples are terrible. The address book which he says is nicer looks horrendous. It looks read-only even though it isn't. It is impossible to tell what parts of the screen are supposed to be editable without (likely) moving the mouse over them. And the alignment is completely off. The little red icons don't line up with the text, the text has inconsistent vertical spacing, there is way too much unused space, and the dialog has far less information than the Entourage one.

To get to the Address Book screen shown, you must click on an 'edit' button, which just might indicate that this is not a read only screen. What you may not know, once on this screen is that one of the editable fields always holds focus, projected forward with a drop shadow and pale blue highlight. Difficult to miss this hint at editable focus. Clicking anywhere in the interface changes focus to the nearest editable field. That interface is near perfection, only showing what you absolutely need to see at any time for minimal clutter and a pleasure to use. Actually fun to use!

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