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Linux user Tess Flynn joins us to follow up on the feedback from last week's episode about Xorg.
Thanks for looking into this,
For Blender3D we use X11 directly but only to setup the OpenGL context, pass on events & copy/paste, there are about ~2000 lines of xlib code in total.
We also have some crazy guys that still support Irix (and solaris but at least thats not EOL'd yet), not sure if this is supported without static linking, would need to look into that too.
While using Xlib is a total PITA to work with, its rare that it needs updating so theres not much incentive to switch.
The only thing that would make me interested in doing this, is if it was faster or somehow gave a better user experience.