Linked by Thom Holwerda on Mon 7th Sep 2009 22:48 UTC
Permalink for comment 382850
To read all comments associated with this story, please click here.
To read all comments associated with this story, please click here.
Features
Linked by Thom Holwerda on 06/13/13 14:35 UTC
Linked by Thom Holwerda on 06/11/13 17:07 UTC
Linked by Thom Holwerda on 06/10/13 23:13 UTC
Linked by Thom Holwerda on 06/08/13 14:57 UTC
Linked by Thom Holwerda on 06/07/13 11:40 UTC
Linked by Thom Holwerda on 06/04/13 12:45 UTC
Linked by nfeske on 05/31/13 10:12 UTC
Linked by Thom Holwerda on 05/29/13 16:59 UTC
Linked by Thom Holwerda on 05/24/13 17:26 UTC
Linked by Thom Holwerda on 05/21/13 21:38 UTC
More Features »
Sponsored Links



Member since:
2007-10-08
It sounds like one requirement, but there's two distinct clauses to section 3.3.2:
IANAL, but I read this as preventing apps from pulling in code that executes natively on the iPhone. If it's not part of the code that Apple approved in the app store, it can't be loaded & run on top of the iPhone OS.
Here, they're talking about interpreted code, which is what an emulator falls under. There are a couple emulators in the App Store, but they only run the code they're shipped with, code which Apple has given at least a cursory run-through and approved.