Linked by Thom Holwerda on Thu 24th Sep 2009 13:35 UTC, submitted by Hiev
Permalink for comment 385965
To read all comments associated with this story, please click here.
To read all comments associated with this story, please click here.





Member since:
2006-01-01
A month ago I would have defended Miguel and by proxy Novell, but they have an unholy and extremely tight grip on the licensing of Mono. It is basically very, very scary as to the licensing restrictions they put on to the Mono runtime and how they are willing to milk the iPhone developer community for 4 times the amount that Apple will require to use Xcode and Objective-C, just to use C#. They could easily add the "static linking exemption" to the LGPL license used to the Mono Runtime, as many project do, but they want to make money - plain and simple. Very sad. Monotouch is proprietry - I'm not claiming I should be allowed to have the source for that, but I can't create my own version, because they would force me to use a commercial license on the Mono Runtime? Sheah, right. No more mono for me on mobile platforms, and I'd think twice about using it on the Mac too - just because!
Seriously - they made a really big, big deal about the fact they can use AOT to pre JIT and make native code versions of .Net apps, but if I need a commercial license to link in the Mono runtime, what was the point? I don't think it was worth their time.. It benefits no one except those [willing/able/stupid enough] to pay for a commercial license. As they claim the $399 is "the cheapest" they have ever commercially licensed the engine for, I really can't imagine how much or under what terms any vernture would be forced to comply... Yes, I'm feeling a little bitter about it. Stupid corporations :-(
That is all.