Linked by Alfonso Martinez on Tue 20th Oct 2009 22:51 UTC
BeOS & Derivatives Since I encountered BeOS 5 Personal Edition, my experience with BeOS PE led me to purchase the BeOS 5 Professional Edition, which I used for some years. I am not ashamed to say that I love using this OS. After the demise of Be Corp., I still used BeOS as my "main OS" since it would do everything that I needed to do, except for gaming and academic works. I closely followed all the developments of the BeOS contenders after Be's fall... Until Zeta OS became the leading standard for a short time. I purchased every Zeta OS release that YellowTab produced. It is currently my favorite BeOS version today.
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One must consider...
by Luposian on Wed 21st Oct 2009 20:41 UTC in reply to "RE[2]: Dup?"
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that hardware is of prime importance when it comes to Haiku's functionality/performance. For example, I have a Jetway Via chipset Socket A motherboard and a Asus nForce 2 chipset socket A motherboard.

For several years (at least since 2004, if not before), I have used the Jetway board. I ran BeOS R5 PE and the "WIND" distro version of it, later on. But within a last year or so, I noticed that my USB mouse would eat up to 50% of my CPU whenever I would move it, in Haiku. This was with it hooked directly to the computer, not through a hub. And my GLTeapot framerate seemed a bit lacking! I waited a couple THOUSAND revisions, for the USB issue to be fixed and it never was. I ran Ubuntu and noticed the same issue! This proved to me it was not just an issue with Haiku, alone.

At first I thought it was the USB driver... but other systems I ran Haiku on didn't have the same problem, so I realized it must be the chipset.

I was able to finally test this theory, absolutely, when I got a bad caps Asus nForce 2 board. After replacing the caps, I put all the hardware from the one system into it. Mind you, NOTHING was now ANY different, EXCEPT the motherboard. Same RAM, same CPU, same video card, same hard drive. Everything.

Haiku no longer ate 50% CPU when moving the mouse (CPU usage barely blipped) and my framerates in GLTeapot went up about 5fps!

So, I think it behooves us to have the devs let us know what chipsets they are supporting more and which ones they don't care so much about. Haiku working on a system doesn't mean it will work ideally. You can have everything "working", but overall performance is bottle-necked by lack of proper hardware support. I think we need to start identifying the weak/strong hardware support at this time.

HaikuWare's hardware matrix would be a good place to start. I've posted my Jetway motherboard there, but now I believe it's time to edit the post (if possible), to reflect this new knowledge.

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