Linked by Kroc Camen on Fri 8th Jan 2010 21:25 UTC, submitted by kap1
3D News, GL, DirectX Independent game company Wolfire write why you should use OpenGL and not DirectX. The article goes over a brief history and the standard and Microsoft's tactics with DirectX, and what this really means for developers. DirectX keeps games on Windows, and that's not a good thing--over half of the users for one of their games are not on Windows. The fact is that Microsoft will have you believe that DirectX is the better choice for gaming, but OpenGL has always had the best features, first, and in a consistent and transparent way. I'm particularly interested in the last couple of paragraphs where WebGL is mentioned because this is gaining traction with browser vendors and it would go directly against Microsoft's grain for them to implement it in IE--as they should. Will we see yet another generation of Microsoft ignoring the standards and going their own way with a 'WebDirectX'?
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RE[2]: Times 2
by matto1990 on Fri 8th Jan 2010 22:54 UTC in reply to "RE: Times 2"
matto1990
Member since:
2009-04-18

Actually Wolfire (the company who wrote the article) have found that over half of their paying customers are on mac or linux (which don't support DirectX). People on these systems may be small, maybe only a few % of the overall market, but think about how big that market is. It's still a very large amount of people (million? I'm not sure on the numbers...). Would you consider cutting out that many customers when you could just change technology and get them all?

Edit: Also, ease of development doesn't really come into it because any developer worth their salt will wrap DirectX or OpenGL into a library instead of accessing the calls directly from the game code.

Edited 2010-01-08 22:55 UTC

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