Linked by Kroc Camen on Fri 8th Jan 2010 21:25 UTC, submitted by kap1
3D News, GL, DirectX Independent game company Wolfire write why you should use OpenGL and not DirectX. The article goes over a brief history and the standard and Microsoft's tactics with DirectX, and what this really means for developers. DirectX keeps games on Windows, and that's not a good thing--over half of the users for one of their games are not on Windows. The fact is that Microsoft will have you believe that DirectX is the better choice for gaming, but OpenGL has always had the best features, first, and in a consistent and transparent way. I'm particularly interested in the last couple of paragraphs where WebGL is mentioned because this is gaining traction with browser vendors and it would go directly against Microsoft's grain for them to implement it in IE--as they should. Will we see yet another generation of Microsoft ignoring the standards and going their own way with a 'WebDirectX'?
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RE[2]: Standards?
by bluedodo on Sat 9th Jan 2010 14:23 UTC in reply to "RE: Standards?"
bluedodo
Member since:
2006-03-26

but lately Windows has imposed a significant performance hit on OpenGL,

This is not true if OpenGL is slow on Vista or 7 then it's ATI's or Nvidia's OpenGL driver at fault.

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