Linked by Eugenia Loli on Mon 11th Jan 2010 08:10 UTC
Multimedia, AV I followed the hype: Reddit, Slashdot's front page, months of thumbs up on my blog and various video forums by Linux users for OpenShot. Given that I'm longing for a usable Linux video editor since 2003, and given that OpenShot version 1.0 had just been released, I naturally gave it a go, by also downloading its provided dependencies on my Ubuntu Linux 9.10.
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RE[6]: A common problem
by DerGenosse on Thu 14th Jan 2010 07:12 UTC in reply to "RE[5]: A common problem"
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According to CinePaint, it still has studio development (scroll down to "CinePaint Secret Developers"):
There is no reason to doubt this claim, as there is no reason for the studios to abandon such a versatile, valuable tool.

Do you have any proof against this claim? Seems like you are the one making conjecture.

Sure. Cite a page that was last updated a year ago. Do you know someone at a studio who uses it? Has he told you so? Thought so.

You know what's big today? Integrating tools that once were separate into one big package. ILM's Zeno can do almost everything except modelling. And look no further than Nuke which is bought by studios left and right. It has a very nice Paint module that can be used precisely for those tasks -- like, for example, dust busting and wire removal -- where CinePaint would've been used. It also has a nice optional plugin called "Furnace", which provides advanced capabilities for automated wire removal, degraining, dirt removal, dust busting -- you name it.

Today you don't need to leave your compositor for tasks where you would have used an external paint application.

But hey, I'm probably just talking out of my rectum. And CinePaint is probably used this very moment by every VFX studio in the world. Too bad that nobody knows about it. But then, it may be pure imagination.

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