Linked by Thom Holwerda on Mon 15th Feb 2010 15:47 UTC
Windows So, after much, much speculation and many, many rumours, Microsoft finally took the wraps off Windows Phone 7 Series, its newest mobile operating system. Hold on to your hats, because uncharacteristically for the Redmond giant, they've rebuilt everything from the ground up - this system has little to no connection to the Windows Mobile of yore. I don't say this lightly - but dear lord, Windows Phone 7 Series is full of win. Update: Hands-on video from Engadget inside. Update II: There is no sync application. It's all done over-the-air, to the internet. Only videos and music are synced via the Zune software. Update III: Since I didn't mention it clearly, here it goes: Windows Phone 7 Series is a clean break. There is no backwards compatibility at all. Update IV: Channel9 has a 22-minute in-depth demonstration of Windows Phone 7 Series.
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Time for change...
by JonathanBThompson on Mon 15th Feb 2010 19:27 UTC
JonathanBThompson
Member since:
2006-05-26

I have to hand it to Microsoft: they do, eventually, learn from past mistakes! Windows Phone 7 (or whatever that is exactly called now) looks like a viable multitouch cell phone OS, as opposed to the hacked-on older Windows Mobile which was thrown together with what was mostly a desktop interface on something that can't really work like a desktop.

Sure, they can be accused of starting the photocopiers, but if something works and works well, why not? Isn't that what software developers do constantly, is reuse existing concepts and code and add their own bits? They've also thrown in their own bits as well that are meaningfully enough different, that appears to make a logical sense for the platform, which, taking the lead from Apple, they've decided to enforce requirements for the platform's hardware and software, of which the importance cannot be overestimated: developers are finite beings capable of only getting so much developed and tested within a given amount of time, and fragmented systems make it impossible to get enough unit sales to make things viable.

I'm left wondering:

1. How similar is the underlying SDK (not counting the GUI stuff which is a major break from WM 6 and before) from the previous Windows Mobile?

2. Is the new SDK .NET-based, or C/C++ based like in the past? (Seems logical they'd go with .NET-based if they're making such a break: .NET provides natural garbage collection, and from my short time learning C#, has lots to offer, though still not to the level of support of some things that say, C++ has).

3. How similar is the frameworks for the GUI to the iPhone OS in terms of structure? The closer they make it, the easier it'll be for developers to make apps for both: there's actually a C# implementation for the iPhone OS.

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