Linked by David Adams on Mon 22nd Feb 2010 08:37 UTC
PDAs, Cellphones, Wireless While it's been a low-level grumbling for years, the issue of Flash on mobile devices (and particularly the iPhone/Touch/iPad ecosystem) has reached fever pitch over the past few weeks, with Steve Jobs as self-appointed Flash basher-in-Chief. The OSNews crowd, that is, dyed-in-the-wool technologists have, by and large, not been big fans of Flash, with its spotty availability and performance on alternative platforms, resource hogging, and instability. And though it's quite useful for web video and other specialized interfaces, it drives the tech savvy crazy when it's used for utterly superfluous multimedia bling. So we've had a lively discussion of the pros and cons of Flash, and whether device users should be free to make their own decision about whether it's worthy to install on their iPads. But we're leaving out an important detail. As Daniel Eran Dilger, a Flash developer, points out, almost all the important existing Flash infrastructure won't work anyway. Update: A worthwhile rebuttal to this point of view.
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RE[2]: Comment by Kroc
by Kroc on Mon 22nd Feb 2010 12:57 UTC in reply to "RE: Comment by Kroc"
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Yes, but then that’s a different article to this one. Let’s focus on reality.

He didn’t claim to be an HTML5 developer. HTML5 is mentioned just once:

Fortunately, those unique Flash applications are 1) in the minority, 2) may be largely duplicable with HTML5 canvas, 3) ported to iPad using Adobe’s Packager for iPhone, or 4) rewritten from the ground up as native apps. The most common uses of Flash on the web—video, ads, and relatively simple menus—can be done in JavaScript and H.264 video.

I don’t see an ounce of bias there. Opinion, maybe, but that’s not unexpected.

Honestly, I’ve written far worse. I don’t admit to being unbiased. I code HTML5, HTML5 is the future in my opinion and one day Flash may be irrelevant and unnecessary as RealPlayer is now.

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