Linked by David Adams on Mon 22nd Feb 2010 08:37 UTC
PDAs, Cellphones, Wireless While it's been a low-level grumbling for years, the issue of Flash on mobile devices (and particularly the iPhone/Touch/iPad ecosystem) has reached fever pitch over the past few weeks, with Steve Jobs as self-appointed Flash basher-in-Chief. The OSNews crowd, that is, dyed-in-the-wool technologists have, by and large, not been big fans of Flash, with its spotty availability and performance on alternative platforms, resource hogging, and instability. And though it's quite useful for web video and other specialized interfaces, it drives the tech savvy crazy when it's used for utterly superfluous multimedia bling. So we've had a lively discussion of the pros and cons of Flash, and whether device users should be free to make their own decision about whether it's worthy to install on their iPads. But we're leaving out an important detail. As Daniel Eran Dilger, a Flash developer, points out, almost all the important existing Flash infrastructure won't work anyway. Update: A worthwhile rebuttal to this point of view.
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I don't understand
by WereCatf on Mon 22nd Feb 2010 15:28 UTC
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I just don't understand all this ruckus. Yes, Flash is a horrible performance hog and should die a fiery death.

But claiming that it won't work on touchscreen devices? Pfft. Most Flash animations will work just fine as the system can just pass the point where the user tapped on as a mouse cursor vector and a button click. Sure, you won't be able to see tooltips or such, but for example video playback solutions like Youtube et al are clear enough that you won't need tooltips anyway. Then, you could also do a mouse emulation mode: you move the cursor on the screen by moving mouse on it, and double-tapping would simulate a key click: POOF, all your Flash applications will work just as they did before.

No, I do understand the wish to get away from Flash as fast as possible, but inventing artificial problems when they are completely solvable isn't the way to do it.

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