Linked by Thom Holwerda on Fri 26th Feb 2010 12:22 UTC, submitted by kragil
Gnome GNOME hacker Seth Nickell has written a lengthy PDF and accompanying blog post with a number of very interesting ideas for GNOME 3.0. I pondered putting this up on the front page, but since that usually only attracts the "It's not what I'm used to so it sucks"-crowd, I decided to put it up here. Be sure to read the blog post, the PDF, and the comments on the blog post to get the entire picture.
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RE[3]: Comment by ParanoidAndroid
by tupp on Sat 27th Feb 2010 23:54 UTC in reply to "RE[2]: Comment by ParanoidAndroid"
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Apple... At least they do user research before assuming what the users want in the first place...

No. They most certainly do not do field research, especially when it comes to usability.

What kind of research did Apple do to allow the round mouse, or to withhold for decades more than one button on a mouse?

Furthermore, what kind of research did Apple conduct to bring us:
- window buttons so tiny that it takes slow, methodical attempts to actually click on one;
- programs that don't really close when one closes the program's window;
- the perfectly "intuitive" model/metaphor of trashing drives to unmount and/or remove media;
- monitors that can't tilt downward;
- use of sub-keypads on touchscreen devices, so that one has to navigate through several screens and tap 9 times just to type something as simple as an ellipsis ("...");
- the lack of cut-and-paste;
- critical buttons and access ports hidden on hardware;
- magsafe connectors that overheat and catch fire ("mag-safe" connectors that were in use before they were adopted by Apple didn't have this problem);
- the list goes on...

Apple has consistently put "style" (and the designer's ego) over the user's needs, and Apple has frequently rushed products to market that other manufacturers would take a lot more time to perfect.

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