Linked by Thom Holwerda on Thu 22nd Apr 2010 22:53 UTC
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Member since:
2009-05-19
Whats the point if there are no games that can be bought that are Linux compatible? A native client won't be compatible with Wine games unless their added as non-steam game launchers.
In this scenario Steam would be nothing but a program manager for Linux games that have no run-time integration.
They will probably port their Source engine onto Mac and Linux. And since both require OpenGL porting, there is very little else to do.
Mac developers should correct me if I'm wrong, but biggest problem is for applications that use native UI widgets(GTK vs Cocoa). Applications that require little UI widget usage provided by OS/platform and are mainly OpenGL are mostly portable between Win, Linux and Mac.