Linked by Thom Holwerda on Wed 28th Apr 2010 20:37 UTC
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Member since:
2005-09-14
The problem is, BeOS had quite a few pieces of code licensed from third parties in it. If Access had any desire to open the code, they'd first have to do a detailed audit to find and rip out any such pieces. Since that also covers things like the codecs that came with BeOS (the only one of which was actually any good being Indeo, which is for all practical intents and purposes dead), it's by and large not useful and not worth the effort. Haiku in particular would see pretty much no real benefit from it at this point in the game, half a decade ago might have been another story.