Linked by Thom Holwerda on Tue 1st Jun 2010 22:42 UTC
Google Fragmentation. You'll often hear people say this is a major problem with Google's Android platform; there are many devices running multiple different versions of the mobile operating system, leading to fragmentation. Dan Morrill, Android's open source and compatibility program manager, addresses this issue in a blog post, and details what Google is doing to fight it. The gist: it's a non-issue - according to Google, that is.
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RE[2]: Why?
by nt_jerkface on Wed 2nd Jun 2010 02:31 UTC in reply to "RE: Why?"
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But I really doubt that the handset manufacturers were willing to cede enough control of the os on their phones to google for google to eliminate the fragmentation issue.

I actually doubt that is what happened. My guess is that Google went into this with a lax attitude regarding consistency. It was a huge mistake to not define hardware classes, developers can't be expected to make games for a device that may or may not have a touchscreen. They should have defined a standard resolution as well.

Look at what the handset makers are saying about Android right now, "we want more differentiation for the software on our phones" so they slap all kinds of skins on top of it.

Yea but they could have this along with a common OS underneath if the system was designed properly.

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