Linked by David Adams on Tue 29th Jun 2010 17:38 UTC, submitted by fran
Internet & Networking Ever since the iPhone crashed AT&T's network, it has become common cause that the increase in mobile data, or rather data that is transmitted over the air, is going to grow. A lot. Networks are already straining to cope. But that's not the big problem, says Andrew Herbert, director of Microsoft's Cambridge Lab. The real problem, he says, is latency. Latency is the delay between sending a signal and receiving an acknowledgment of receipt. The time it takes light to circumnavigate the Earth, about 133 milliseconds, is a fundamental constraint on network speed.
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RE: Interesting problem[s]...
by xmv_ on Tue 29th Jun 2010 19:48 UTC in reply to "Interesting problem[s]..."
xmv_
Member since:
2006-06-09

well for sure we can't beat 133ms to go around the world. Cause when we do, we'll have discovered a whole lot of more incredible things than having a low ping for FPS =)

Packet delay and latency can indeed ruin the experience (thanks alicedsl.de for bringing such enjoyable things ^^)

Edited 2010-06-29 19:49 UTC

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