Linked by David Adams on Tue 29th Jun 2010 18:01 UTC, submitted by Michael
Graphics, User Interfaces The open-source Mesa/X.Org developers have been working on LLVMpipe, a Gallium3D driver that accelerates OpenGL and other state trackers on the CPU rather than any GPU driver to provide a better software rasterizer via LLVM optimizations. Unfortunately, it's still slow and can barely keep up with games.
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RE: "Still slow"?
by Neolander on Wed 30th Jun 2010 08:54 UTC in reply to ""Still slow"?"
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Well, I'd like a comparison with Haiku's drawing engine in terms of 2D performance myself ^^

By the way, can someone tell me how changing the compiler, would the new one be blessed by Apple's touch or not, is supposed to lead to a tremendous improvement in software performance ? I mean, GCC has been here for a long time, so the remaining performance improvement to be done in the compiler area are probably either of the nitpicking kind (1% size improvement in a very specific use case) or leading to compilation being 10 times slower...

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