Linked by David Adams on Tue 29th Jun 2010 18:01 UTC, submitted by Michael
Graphics, User Interfaces The open-source Mesa/X.Org developers have been working on LLVMpipe, a Gallium3D driver that accelerates OpenGL and other state trackers on the CPU rather than any GPU driver to provide a better software rasterizer via LLVM optimizations. Unfortunately, it's still slow and can barely keep up with games.
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RE[2]: "Still slow"?
by boofar on Wed 30th Jun 2010 13:37 UTC in reply to "RE: "Still slow"?"
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The driver itself is was probably compiled with GCC; however LLVM is being used internally to JIT-compile rendering instructions (probably in the form of OpenGL Shading Language) into some internal form (or native code, I don't know). Using GCC for that would probably be rather awkward.

Anyway, software rendering is slow compared to dedicated hardware? Mindblowing!!! [/irony]

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