Linked by David Adams on Thu 29th Jul 2010 17:44 UTC, submitted by Debjit
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Member since:
2009-10-04
That may not really matter. OpenGL 3.0 is basically the same as OpenGL 2.x but with many required extensions. In order for an implementation of OpenGL to be OpenGL 3.0, it has to implement all those extensions.
The Mesa OpenGL 3.0 status page (http://cgit.freedesktop.org/mesa/mesa/plain/docs/GL3.txt) shows that most of the extensions are already completed (some of them still need the drivers to provide the functionality, even though the feature is present in core Mesa).
KDE is unlikely to use all those extensions. They will probably only use a few of them. If they do it the correct way, which is to check for the presence of each extension, rather than blindly require all of OpenGL 3.0, there's a good chance that it would already work with the open source drivers (and if not now, probably it will by the time KDE SC 4.7 is released).