Linked by David Adams on Thu 29th Jul 2010 17:44 UTC, submitted by Debjit
Graphics, User Interfaces KDE SC 4.5 is about to be released and KDE SC 4.6 is being discussed. However, Martin Graesslin has revealed some details about what they are planning for KDE 4.7. According to Martin's blog post, they are looking at OpenGL 3.0 to provide the compositing effects in KDE SC 4.7. OpenGL 3.0 provides support for frame buffer objects, hardware instancing, vertex array objects, and sRGB framebuffers. Read more here
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RE: More importantly
by Zifre on Thu 29th Jul 2010 19:13 UTC in reply to "More importantly"
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To my knowledge, OpenGL 3.0 isn't supported by any open source graphics drivers at the moment.

That may not really matter. OpenGL 3.0 is basically the same as OpenGL 2.x but with many required extensions. In order for an implementation of OpenGL to be OpenGL 3.0, it has to implement all those extensions.

The Mesa OpenGL 3.0 status page ( shows that most of the extensions are already completed (some of them still need the drivers to provide the functionality, even though the feature is present in core Mesa).

KDE is unlikely to use all those extensions. They will probably only use a few of them. If they do it the correct way, which is to check for the presence of each extension, rather than blindly require all of OpenGL 3.0, there's a good chance that it would already work with the open source drivers (and if not now, probably it will by the time KDE SC 4.7 is released).

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