Linked by David Adams on Thu 29th Jul 2010 17:44 UTC, submitted by Debjit
Graphics, User Interfaces KDE SC 4.5 is about to be released and KDE SC 4.6 is being discussed. However, Martin Graesslin has revealed some details about what they are planning for KDE 4.7. According to Martin's blog post, they are looking at OpenGL 3.0 to provide the compositing effects in KDE SC 4.7. OpenGL 3.0 provides support for frame buffer objects, hardware instancing, vertex array objects, and sRGB framebuffers. Read more here
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RE: 3.0 or 3.3?
by Zifre on Fri 30th Jul 2010 00:29 UTC in reply to "3.0 or 3.3?"
Zifre
Member since:
2009-10-04

3.3 or 4.1 would be a better fit. 3.0 had a huge lack of polish and a lot of things that were essential were later were added in in 3.1

I'm not sure how you think 3.3 or 4.1 would "be a better fit". The best fit is the lowest version that does all the things they want it to do. Requiring newer versions for the sake of "newness" is idiotic.

OpenGl 3.0 is the biggest change. Going from 2.x to 3.0 is a lot harder than going from 3.0 to 4.1. OpenGL 3.0 was the big release that fixed the major architectural problems. All the releases after that were minor incremental improvements (just new extensions).

As I said in my previous comment, if KDE is smart (which I'm sure they are), they will only require the specific extensions that they use, not a certain OpenGL version. This means that, for example, an OpenGL 2.x driver that provides nearly all of the OpenGL 3.0 extensions except for one unimportant one (and thus it can't be called OpenGL 3.0) that KDE doesn't use, would still be able to run KDE SC. Mesa is already nearly to this point. Most of OpenGL 3.0 is implemented, it's just missing a few parts.

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