Linked by David Adams on Thu 29th Jul 2010 17:44 UTC, submitted by Debjit
Graphics, User Interfaces KDE SC 4.5 is about to be released and KDE SC 4.6 is being discussed. However, Martin Graesslin has revealed some details about what they are planning for KDE 4.7. According to Martin's blog post, they are looking at OpenGL 3.0 to provide the compositing effects in KDE SC 4.7. OpenGL 3.0 provides support for frame buffer objects, hardware instancing, vertex array objects, and sRGB framebuffers. Read more here
Permalink for comment 434830
To read all comments associated with this story, please click here.
RE[4]: 3.0 or 3.3?
by Gusar on Fri 30th Jul 2010 15:18 UTC in reply to "RE[3]: 3.0 or 3.3?"
Member since:

Sure you can, at least with Nvidia:

However I think you missed tyrone's point - which is to remind people Mesa isn't the only game in town, so it definitely won't take 5 years to get OpenGL 4.1 in Linux.

Reply Parent Score: 1