Linked by David Adams on Sat 31st Jul 2010 06:05 UTC, submitted by fran
PDAs, Cellphones, Wireless Microsoft had its annual financial analyst meeting on Thursday, and Steve Ballmer answered questions about what the company's answer to the iPad was going to be, and whether Windows Phone 7 was going to be a part of that product strategy. He said, "We're coming . . . We're coming full guns. The operating system is called Windows." Ballmer and Microsoft so don't get it. I can't believe Steve Ballmer is making me feel sorry for Microsoft.
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RE[3]: The touch revolution
by tupp on Mon 2nd Aug 2010 21:49 UTC in reply to "RE[2]: The touch revolution"
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... Xerox pioneered the GUI *concepts* that are common today.... but Apple is responsible for the, shall we say, application of it that became popular.

Xerox is responsible for most of the GUI features and for the application of those features.

Also, the general arrangement/look of today's common GUI first appeared in Xerox machines, although this arrangement is somewhat obvious, and, probably, would have appeared somewhere, eventually.

What PARC gave us was a metaphor and an approach, Apple created one implementation of the vision and most people followed Apple's lead from there.

Can you be a little more specific? What exactly in terms of "implementation of the Xerox vision" did Apple "create?"

Again, there were several other versions of the GUI being sold to the public years prior to Apple's GUI, and there were others who were releasing their GUIs having more refined "looks" almost simultaneously with Apple's first release, so it is difficult to imagine how anyone can claim that most followed Apple's lead.

If you examine the GUIs that are Xeroxy that came out prior to the Mac, and up to shortly after, you'll find many things which are just a bit odd by today's standards. GUIs where development began after 1984 are mostly quite Mac-like.

I have to strenuously disagree.

Here is a 1982 video about the Xerox Star:

The first screenshot appears at 00:32. The presenter demonstrates icons, scrollbars, window headers, and window header commands. At 04:10, we see a contextual window (called a "property sheet"), with menu buttons (menu contents appear below in the window). The video also shows floating/overlapping windows, and the Star also had drag-&-drop. The features and configuration are almost identical to what we have today, but with a more primative styling.

By the way, at 06:36, note the font on the window header and on the keys of the keyboard. Remind you of a default font from another, later OS?

Other GUI features that we commonly use today appeared in other pre-apple GUIs, such as the dock (from the Perq), and drop-down menus (from Visi On, which had its first demo at the 1982 COMDEX).

Furthermore, the meaning of the term "Mac-like" is highly subjective. Fanboys with no sense of design history tend to see everything that has a decent aesthetic as "Mac-like," derived from Steve Jobs and Jon Ive. Every so often, a fanboy will apply the term to something that he/she doesn't realize existed prior to Apple:
TOURIST: "Wow! Look at the the Giza pyramids. They have such an elegant design.
CLUELESS FANBOY: "Yeah. Good thing that the pyramid builders decided to make them 'Mac-like!'"

People have been creating items with simple, superb design since the beginning of time. Even computer companies were hiring industrial designers, long before Apple existed. Apple wasn't, isn't and will not be the only company with decent design.

To me, BP's gulf oil well is very "Mac-like" (a catastrophic engineering failure from company that uses marketing to hide the true issues).

And if anything is "like" something else, surely, Apple products are "Braun-like":

Edited 2010-08-02 22:04 UTC

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