Linked by David Adams on Wed 4th Aug 2010 18:28 UTC, submitted by estherschindler
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Member since:
2010-07-07
Thing is most games struggle to use more then 2 cores, the extra performance gained is from the larger pools of L2 and L3 cache on the higher cored CPUs.
The major dev houses need to step up to the plate, but are unlikely to as it require more then the bare minimum to get their devs to hammer out barely working code on a nigh impossible deadline.
OSS has fared better, but there is still a long way to go before everything divides up the workload as much as possible.
there are already 12 core CPUs out from AMD for servers, by next year they will be in the desktop. The software just isn't keeping up.