Linked by Debjit on Mon 23rd Aug 2010 21:16 UTC
Permalink for comment 437999
To read all comments associated with this story, please click here.
To read all comments associated with this story, please click here.
Features
Linked by Thom Holwerda on 06/13/13 14:35 UTC
Linked by Thom Holwerda on 06/11/13 17:07 UTC
Linked by Thom Holwerda on 06/10/13 23:13 UTC
Linked by Thom Holwerda on 06/08/13 14:57 UTC
Linked by Thom Holwerda on 06/07/13 11:40 UTC
Linked by Thom Holwerda on 06/04/13 12:45 UTC
Linked by nfeske on 05/31/13 10:12 UTC
Linked by Thom Holwerda on 05/29/13 16:59 UTC
Linked by Thom Holwerda on 05/24/13 17:26 UTC
Linked by Thom Holwerda on 05/21/13 21:38 UTC
More Features »
Sponsored Links



Member since:
2009-08-26
Funny how you mentioned iD because it was Loki that brought Quake 3 to Linux and they later went bankrupt trying to sell games to Linux users.
So Linux is just as easy to target as OS X?
Just because Linux occasionally gets a port does not mean that the often complained about technical issues do not exist. Testing alone is a major issue with Linux due to all the different disros and versions. Packaging / static linking is also a major issue when compared to OS X.
I think a blog post from a developer who brought his game to Linux gives better insight:
http://www.hemispheregames.com/2010/05/18/porting-osmos-to-linux-a-...
or the infamous Braid post on porting to Linux:
http://braid-game.com/news/?p=364