Linked by Thom Holwerda on Tue 7th Sep 2010 21:52 UTC
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Member since:
2010-03-08
http://arstechnica.com/gaming/news/2010/08/machinarium-suffers-95-p...
Well, I have some questions about this article and others about piracy.
1/How can someone even estimate the number of pirated copies around ?
2/How can they prove that people who pirated the game would have bought it otherwise, ie that they lost money ?
3/Buying games on the internet is broken for minors since day 1. What about fixing serious problems like this instead of criminalizing users and introducing silly AND ineffective "protection" measures everywhere ?
Real-world example : Like several former Starcraft players, I won't buy Starcraft 2 mainly because of the "no LAN" limitation and because I feel insulted by the need to be connected to the Internet in order to play. On the other hand, this will not prevent the game from being cracked someday for solo gaming, and then for multiplayer gaming too, through the use of private servers, just like WoW did. So they lose money from legit players, and they don't stop pirates. This is just silly.
Edited 2010-09-09 06:48 UTC